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== Design ==
 
== Design ==
The Scale of the Universe is not a game in the traditional sense. There are no playable characters, no enemies, no goals, and no way to lose. Instead, players observe a wide variety of objects. Players can zoom in and out using either a cursor at the bottom of the screen or the arrow keys. This makes the objects in the center expand and push out the surrounding objects when zooming in, and the opposite is achieved when zooming out. The size of objects is portrayed in the metric system. Each object has its height labeled next to it, and occasional rings with labeled widths give context. The player can zoom out to see the entire universe, or far in enough to see Quantum Foam.
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The Scale of the Universe is not a game in the traditional sense. There are no playable characters, no enemies, no goals, and no way to lose. Instead, players observe a wide variety of objects. Players can zoom in and out using either a cursor at the bottom of the screen or the arrow keys. This makes the objects in the center expand and push out the surrounding objects when zooming in, and the opposite is achieved when zooming out. The size of objects is portrayed in the metric system. Each object has its height labeled next to it, and occasional rings with labeled widths give context. The player can zoom out to see the entire universe, the largest known object, or far in enough to see Quantum Foam, the smallest known object.
   
 
== Presentation ==
 
== Presentation ==

Revision as of 01:38, June 9, 2010

"The Scale of the Universe"
Programmer: Fotoshop
Audio used: Cliff Martinez
Origin: 01/23/2010
Size: 3.4 MB
Score(As of March 13, 2010): 4.52/5
Awards: Awards 5Daily Feature

Awards 1Weekly First

Author's comments:
Zoom from the edge of the universe to the quantum foam of spacetime and learn the scale of things along the way! Learn the size of the Pillars of Creation and marvel at the minuscule scale of a neutrino!

ARROW KEYS! ARROW KEYS! You can use arrow keys if the scroll bar is too sensitive.

Thank you so much for your high ratings and rave reviews!

The Scale of the Universe is an educational game by Fotoshop. It portrays a range of various objects, both minuscule and tiny, throughout the universe.

Design

The Scale of the Universe is not a game in the traditional sense. There are no playable characters, no enemies, no goals, and no way to lose. Instead, players observe a wide variety of objects. Players can zoom in and out using either a cursor at the bottom of the screen or the arrow keys. This makes the objects in the center expand and push out the surrounding objects when zooming in, and the opposite is achieved when zooming out. The size of objects is portrayed in the metric system. Each object has its height labeled next to it, and occasional rings with labeled widths give context. The player can zoom out to see the entire universe, the largest known object, or far in enough to see Quantum Foam, the smallest known object.

Presentation

The Scale of the Universe

One of the more zoomed out scenes.

The game has a simple white background, so that players can observe each object on its own terms. Each item is drawn simply and with color, so that they are easily recognizable. An unknown song by Cliff Martinez plays in the background.

Reception

The Scale of the Universe made a splash upon hitting Newgrounds. Two months after submission, it had over one million views and an average review of 9.8/10. It also won the Daily Feature and Weekly Users' Choice awards, and even reached the coveted best scoring submissions of all time spot for a short time, before being usurped by "Last of the Dashkin." The game was also featured in several articles outside of the Newgrounds community.[1]

Play it here

Zoom Out Movies

Although The Scale of the Universe popularized Flash based around zooming out from tiny to huge, it was not the first to do so. Similar movies include:

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