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The Scale of the Universe

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== Design ==
 
== Design ==
The Scale of the Universe is not a game in the traditional sense. There are no playable characters, no enemies, no goals, and no way to lose. Instead, players observe a wide variety of objects. Players can zoom in and out using either a cursor at the bottom of the screen or the arrow keys. This makes the objects in the center expand and push out the surrounding objects when zooming in, and the opposite is achieved when zooming out. The size of objects is portrayed in the metric system. Each object has its height labeled next to it, and occasional rings with labeled widths give context. The player can zoom out to see the entire universe, the largest known object, or far in enough to see Quantum Foam, the smallest known object.
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The Scale of the Universe is not a game in the traditional sense. There are no playable characters, no enemies, no goals, and no way to lose. Instead, players observe a wide variety of objects. Players can zoom in and out using either a cursor at the bottom of the screen or the arrow keys. This makes the objects in the center expand and push out the surrounding objects when zooming in, and the opposite is achieved when zooming out. The size of objects is portrayed in the metric system. Each object has its height labeled next to it, and occasional rings with labeled widths give context. The player can zoom out to see the entire universe, or far in enough to see Quantum Foam.
   
 
== Presentation ==
 
== Presentation ==
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