Wikigrounds, the free Newgrounds encyclopedia
Advertisement
Newgrounds Rumble - This article, or a previous version of it, has been identified as one of the best works of the Wikigrounds community and Featured on the Front Page.
See the featured article info page for details.
Newgroundsrumble
"Newgrounds Rumble"
Author: NegativeONE

Luis
MindChamber

Audio used: Newgrounds Rumble Theme
Origin: 29 May, 2007
Size: 9.7 MB
Score (As of 21st June 2021): 4.68/5.00
Awards: Awards 5Daily Feature

Awards 1Weekly Users' Choice

Author's comments:
In production since December 2005, this hefty s.o.b. has taken a small handful of Newgrounders a lot of work to put together. So you guys had better enjoy it!

Take a moment to configure the options to suit your control style and computer processor.

Note This information only refers to the official release on the Flash Portal.

Newgrounds Rumble is a game submitted by Luis, MindChamber, and NegativeONE on May 29, 2007. It features twelve Newgrounds characters that fight in a platformer-fighter at the Super Smash Brothers style. Grounds gold is obtained when you complete certain games and can be used to unlock powerups, characters, and areas in versus mode. This game was the highest rated game on Newgrounds as of February 19th, 2014.

Development[]

Compared to many Flash Games, Newgrounds Rumble was a massive project. Development began in December 2005, and several well known Newgrounders, including Luis, NegativeONE, MindChamber, Evil-Dog, and Afro-Ninja, were involved in the project. Even after its release in May 2007 though, the game was continuously updated. On September 17, the game was updated to fix several bugs and balancing issues and include four-player multiplayer. Just a few days later, on September 22, the game was updated as part of the first Madness Day. Hank, who was designed by MindChamber, was added as a playable character and Nevada, designed by NegativeONE, was added to the list of arenas available in Versus mode. Story and Survival modes were included for Hank and Nevada on the 25th. The final Madness related tweaks were made on the 28th, due to complaints about Hank's Story mode.[1]

In Fancy Pants Adventures World 2, Brad Borne mentioned that Fancy Pants was meant to be included in Newgrounds Rumble, but he couldn't make the necessary sprites in time.[2] However, on May 30, 2008, over a year after submission, Fancy Pants was added to Newgrounds Rumble as the twelfth and final playable character. Unlike Hank though, Fancy Pants didn't receive his own stage.[3] The game was updated yet again a few days later, to fix a few bugs and make a few tweaks. The final update was made August 3, 2009, when Newgrounds Rumble became one of the first games to incorporate Newgrounds Medals.

Characters[]

Playable Characters[]

There were thirteen characters you could play as in Newgrounds Rumble. The game was then updated during Madness Day to include one more character.

Alloy, who is a robot boy originally created by MindChamber. He was created to star in a Game Boy Advance game, but the game was never completed. On Newgrounds, Alloy is most prominently featured in Alloy: Arena. He has fast overall attacks and a good projectile weapon, but has low reach and rather low health.

Pico, the original NG mascot by Tom Fulp. He stars in Pico's School, and also appears in a variety of other games and movies due to his presence as a honorary mascot for Newgrounds. He has high-damaging aerial attacks and rather high health, but has poor crouch attacks and also has a low reach.

P-BOT, the automated Flash Portal bot with the original look by MindChamber. He has excellent reach and can juggle enemies in the air for a long time, but has slow attacks and is a large target, making him easier to hit.

Nene, Pico's comrade. Nene first appeared in Pico's School in a minor role and Nene's Interactive Suicide, and has since appeared in many Flash movies and games alongside Pico. She claims to have entered because she no longer wants to be regarded as Pico's shadow. She has strong attacks and high health but has slow attacks overall, especially in the air.

Samurai Asshole, the samurai by Tom Fulp, originally created in 1999 and starred in his namesake game. He is notable for being one of the most heavily redesigned characters in Newgrounds Rumble, bearing little resemblance to his original incarnation. His attacks are strong and he has good reach, but his attacks are slow and he has a weak projectile. He entered to hopefully find the one who destroyed his village.

Salad Fingers is David Firth's creation, and stars in the series with the same name. He has the longest reach of any character in the game, and deals large damage, but is incredibly slow and has poor health.

Piconjo, Although this character uses the name of the well known Newgrounds user, the infamous "g0d of teh pr0tal", himself, Piconjo, it has been disavowed as anything canon and is the only time Piconjo has snubbed a 3rd party design of himself. He instead refers to the character as "Buttchamber", which was declared as a separate character and an "abomination":

"this blunder is the source of all teh confusion regarding m3 when Buttchamber was mistakenly named "Piconjo"."

In contrast to the "Buttchamber" design of Newgrounds Rumble, the established Newgrounds icon Piconjo is often depicted as a hero who defends Newgrounds from unoriginal and boorish flash animations, whereas the Buttchamber take on "Piconjo" is a brutish and vapid character with an entirely different back story and unclear motives. The Newgrounds Rumble description of the character is a "rival" to Pico, however this rumor is canonically baseless in both worlds, as Pico has only appeared a handful of times in the Piconjo series and isn't given any more attention than other Newgrounds icons, clearly marking Newgrounds Rumble's world a self-serving fantasy.

As far as gameplay works, the playable character has strong attacks overall and a balance of traits in general, but is slow with a relatively weak projectile. Piconjo is unlocked by using 1,500 grounds gold.

Tankman, JohnnyUtah's creation of the Tankman series, and is another mascot of the site, appearing on the logo since 2000. He has some very powerful and stunning attacks, including his projectile, but they are tricky to pull off and somewhat slow.

Alien Hominid, Tom Fulp's creation that spawned the first flash-to-console game. Alien Hominid has a wide range of attacks and a good balance of power and speed. However, some attacks are weak and slow and has slightly low health.

Convict, Luis' creation as the villain who appeared after Pico killed Cassandra in Pico's School. He appeared in Pico vs. Convict, a movie that Luis made for the first Pico Day. Convict is the only character that has the power to transform into other characters in the game. He also has a good balance of traits. However, transformation can't be controlled - he changes to another character every few seconds, and he doesn't have a projectile in original form. Convict must also be unlocked with 1,250 grounds gold.

Hank, Krinkels' creation that is the previously main protagonist of the Madness series. Hank has been added to the roster to celebrate Madness day 2007. Hank ended up in Newgrounds somehow with only the goal of getting back to Nevada in mind. His crouch attacks can attack both sides and if he can parry two air attacks, he'll get a free projectile. However, his parries don't stun and he is slow overall.

Fancy Pants is Brad Borne's creation, and appears in a series of games named after him. He was added May 30th, 2008. Fancy Pants' back story is that he came to Newgrounds because he was convinced it was 'free ice cream' day. He has very high HP and long reach, but his attacks are rather slow or weak.

Henchman is a secret character that can be played by clicking on Hank's glasses before starting versus mode. He has the same abilities as Hank, but has extremely little health, making him by far the hardest character to play as.

Game modes[]

Sample challenge

There are five modes of gameplay to choose from. In story, you choose a character and fight in four scenarios and must complete them all to move on. When the character's story mode is complete, you will get a number of grounds gold depending on the difficulty of game play. In versus mode, you select up to four characters and an arena in which you can fight in a sample match. Another human player can play, too. This is the only mode that doesn't give grounds gold as a reward. In challenge, players must fight in abnormal situations, like fighting in Nene's store in the darkness with only a fluorescent light working, or fighting against Samurai Asshole and an invincible clone. Grounds gold also can be earned here. In survival, players fight at The Portal against an unlimited amount of other fighters until the playing character runs out of health. 25 grounds gold is given for the high score of each character. Training lets the character get used to the controls in the Training Arena. 100 grounds gold can be earned by completing it. However, this gold can only be earned once.

Arenas[]

There are eleven arenas to choose from, each with its own environment to fight in. Another arena was added also due to Madness Day.

Training Arena: A boxed-in area with simple flat ground with undisturbed combat. It must be unlocked with 400 grounds gold.

The Portal: P-bot's choice arena. The place that the survival challenge is taken in. A symmetrical arena with cliff sides and a powerup spawn on the center platform.

Anywhere, USA: The location of Alien Hominid’s game. The blimp is movable which makes it an abnormal fighting ground. The powerup spawn is above the theater door.

The Junkyard: Alloy's choice arena. Another symmetrical arena with a large crusher in the middle. Anyone who gets crushed immediately dies. Powerup spawn is under the crusher. It too must be unlocked with 800 grounds gold. One noticable glitch in story mode is that if the player and opponent are crushed simultaneously, the player wins.

Piconjo Manor: Piconjo’s choice arena. There are one-way lifts in the castle towers which can be used for manners of escape. Powerup spawn is in the center bottom.

Japanese Garden: Samurai Asshole’s choice arena. There is a teleporter in the pagoda which leads up to the tree. Powerup spawns are on the pagoda and the far right side.

Pico’s School: What Pico’s school looked like when Cassandra shot up the place. Note the Pico’s School cameo on the chalkboard. Powerup spawn is on one of the ruins on the top right.

Nene’s Store: Arena cluttered with objects that can be stood upon. Powerup spawn is on top of the right light.

Meat Locker: Salad Fingers’ choice arena. The objects that can be stood on are small for size. Powerup spawn is on the balcony.

Wartorn: Tankman’s choice arena, with ruined buildings around. From time to time, three missiles will be launched and hit random areas. Powerup spawns are on top of both buildings.

Padded Cell: Convict’s choice arena. From time to time, mutations will spawn from the walls and floor and damage whoever is close to them. Powerups spawn is in the middle. It must also be unlocked with 1,200 grounds gold.

Nevada: Hank's choice arena. The stage has an elevator used to switch between the two floors, from time to time the Saviour will fire shots at the combatants on the top floor. After a while, an earthquake destroys half the bottom floor. Powerups spawn in the lower floor.

Powerups[]

There are a number of powerups that can aid whoever can pick them up. Here’s the list of them:

The Lightning Bolt sends down a flash of lightning that hits the foe, worth 45 hit points. It will only hit characters who aren't covered though.

The Angry Faic gives whoever picked up this powerup the ability to do increased attack damage. A character goes into the same angry mode if they use a fierce attack after being hit multiple times.

The Level 58 icon gives the collector temporary invincibility. However, a glitch has been discovered that it’s possible to have it for the rest of the round (Fuck that).

The Heavyweight pickup gives the collector growth to a large size which gives them better range and the ability to pound opponents into the air to string air combos.

The Health pickup recovers a portion of health to whoever can pick it up. It cannot be picked up if a character has full health.

The Mine allows a player to drop mines at random. If an enemy wanders close to one, they take 20 hit points of damage. Mines are dangerous to everyone, however. The character who drops the mine cannot let it go off when wandering too close, however it can still damage the said character if the enemy gets in close proximity while the character who dropped it is also in range of the mine.

The Multi-faced powerup creates a spiritual copy of whoever picked it up. The copy can deal damage and cannot be attacked. However, it disperses after some time.

The Orbiter creates three energy balls that surround the collector. Each ball does 15 hit points of damage. This must be unlocked

The Regeneration pickup gradually recovers whoever can pick it up. It also must be unlocked. THE FIREBALLS LEVEL 1-1

The Gun gives whoever picked this up the ability to fire their projectile weapon as follows:

  • Alloy uses an implanted machine gun, which can even be shot upwards
  • Pico uses his trademark machine gun that he used in Pico’s School
  • P-Bot fires off light blue bolts of energy from his BLAM-Cannon.
  • Nene hurls knives at the enemy, but they don’t travel as fast as many other weapons
  • Samurai Asshole takes a pistol and fires it. However, he takes his time to get his pistol out.
  • Salad Fingers holds out his finger puppet "Hubert Cumberdale" which repels and damages enemies. It’s the only weapon that’s not directly ranged, but it has good protection.
  • Piconjo takes out a shotgun and fires widespread shots. Much like Samurai Asshole, his weapon takes time to get out.
  • Tankman hops in his tank and mows down enemies. The player can control the tank’s motion.
  • Alien Hominid uses his trademark gun from his game. It works a lot like P-Bot’s gun
  • Convict has no projectile of his own, but he does get one when he transforms into another character.
  • Hank/Henchman pulls out a P90 and attacks in a similar fashion to Pico.
  • Fancy Pants takes out a spider and throws it at an opponent.

Character Endings[]

The game has several endings after completing the game with an specific character.

's ending

Alloy: When the Hominid turned out to bear no connection to the alien planet on which his suit was forged, Alloy’s search hit another dead end. Maybe, he decided, it wasn’t important where it had come from. He was able to protect the people of Newgrounds from harm, and that’s what mattered.

Pico: Proving his power once again, Pico continued to hold an unquestioned reign over Newgrounds for the remainder of his life. His eventual death came unexpectedly from a fierce outbreak of herpes, to which Nene claims no affiliation.

P-Bot: Finally thrust into the public eye, P-Bot quickly realized how empty and unfulfilling fame really is. As inconspicuously as possible, P-Bot returned to his quiet vigil, assuring the safety of Newgrounds from behind the scenes.

Nene: Unable to deal with the pressure of being ruler of the portal, Nene committed suicide gruesomely and within days of her victory. Employing a sneaky coverup, Convict was able to assume Nene’s form and take her place, waiting for the right time to crumble Newgrounds from the inside out.

Samurai Asshole: Samurai Asshole stood at the end of the path of merciless carnage. The people of Newgrounds bowed at his service. But there was no place for him here. Unable to find his fallen city’s destroyer, the samurai continued his journey, leaving Newgrounds to sort its own mess.

Salad Fingers: Salad Fingers loomed over the lifeless body of P-Bot. All that shiny red metal, he knew it would soon rust, making the robot’s entire frame a festival for the senses. He could care less about rule of the portal - he had a child now.

Piconjo: A dark day for Newgrounds, Piconjo has finally achieved his goal to slay all protectors of Newgrounds. This tragedy ushered in an evil era for Newgrounds, leaving its citizens crying out for a new hero.

Tankman: Tankman did not take his new role lightly. Newgrounds would be modeled in his image. He demanded a new redesign of the entire nation that would take several talented laborious months of work, and would result in a widely scrutinized April Fool’s joke.

Alien Hominid: Confused by the hostile and belligerent nature of this new planet, Alien Hominid used his resources as the new ruler of Newgrounds to reconstruct his interplanetary vessel and leave the planet once and for all. Whoopsies.

Convict: Much to everyone’s surprise, Convict disappeared from public view rather than taking Newgrounds’ throne. To a shapeshifter, being so known and identifiable was too risky. He would assert his power by pulling strings on the sidelines, making sure everything went just his way.

Hank: Someone had managed to transport Hank to another world, and organize a fierce ambush to greet his return. This sort of power is only in the hands of few, and Hank has a pretty good guess who it was this time. Someone's surely behind the curtain but if Hank can kill the reality-twisting clown, that's one step closer to an end to all this.

Fancy Pants: There was no Free Ice Cream in Newgrounds. Instead, Fancy Pants Man found a civilization of people who kill anything that they don't understand. As Fancy Pants Man approached The Portal, he knew that he could never return to this place, for fear of the vicious spirit it provoked within him.

Presentation[]

The artist for Newgrounds Rumble was MindChamber, while Luis did some additional animation for characters such as Nene and Convict. Characters in Newgrounds Rumble are drawn fairly similarly to how they are portrayed in their original incarnations, with the exception of Samurai Asshole (who has a completely new image) and Piconjo (whose design is almost entirely original). However, the animation still shows strong influences from the Pico series, which MindChanmber had worked on prior to the game's creation. The game's various arenas also bear a close resemblance to their native series, though once again, the Pico influence is undeniable. Evil-Dog made the game's soundtrack, which includes the title music and five different battle themes. These songs are also in the Audio Portal.[4]

Reception[]

Newgrounds Rumble has been a massive hit on Newgrounds. As of October 2012, the game has had over 8.1 million views on Newgrounds alone, and has an average review of 9.7/10. Furthermore, the game is featured in an astonishing eight collections: Fighting Games, Flash Portal History, Madness, Multiplayer Games, Pico, Piconjo, Salad Fingers, and Tankmen. Shortly after release, the game was voted the best game of May 2007, making it eligible for the first annual Tank Awards.[5] Eventually, Newgrounds Rumble would be the first game ever to receive a Tank Award. Tom Fulp himself has described the game as "One of my personal favorites this year (2007)."[6]Years later, Newgrounders make BBS threads about the game and the possibility of a sequel.[7]

Newgrounds Rumble has also been a hit on several other websites. On Kongregate, an earlier version of the game, which does not include Hank or Fancy Pants, has over 950,000 plays.[1] [8]The game also has over 1.1 million plays on Addicting Games. [9] FGN, a website devoted to reviewing Flash games, gave Newgrounds Rumble a score of 10/10, a score given only five times in the website's history. The review praised the game's story mode, challenges, multiplayer, graphics and sound, and only briefly mentioned some AI and camera issues. It is worth noting, however, that the author seemed to be reviewing an earlier version of the game, since they mentioned there only being ten characters.[10]

Some, however have been more critical of the game, most notably Piconjo, who, as like it has been said, has made a variety of references to his strong distaste of Mindchamber's character design, even insisting that he's a separate character altogether.[11]

Trivia[]

  • Throughout the entire game, Salad Fingers tries to make friends with Alien Hominid. It works as shown when playing story mode as Tankman.
  • Alien Hominid’s objective throughout the game is simply to leave Earth when he crashed.
  • 100% game completion unlocks a secret message in the options menu.
  • Hank was not part of the starting roster and was added on Madness day 2007. In his last level, he faces off against 18 'henchmen', who possess the same attacks Hank does but with different models. However, only three can appear at a time.
  • In each Survival Mode Round, the Henchman was also the last enemy to defeat. He was replaced with Fancy Pants, though.
  • Henchman can be selected in versus mode by clicking the middle of Hank's glasses. However, due to their extremely low health, playing as one is extremely challenging.
  • If you click on Hominid's ending screen, his spaceship will fall on him. The ending text will change to the word "Whoops," and the letters "LOL" will appear on the spaceship. Despite the gruesome situation, this does not result in a player defeat.
  • Piconjo appears to be good friends with Fancy Pants during the game, due to the fact that he was once a stickman himself.
  • Fancy Pants is the only character that can fight Hank in Story Mode.

External Links[]

References[]

Advertisement