Template:GHank J. Wimbleton is the name given to the protagonist of Madness Combat. Originally the character was without a name, but a Wanted-poster in Madness Apotheosis depicted this name (which was later confirmed by Krinkels himself). Apparently he is a highly trained combatant who uses his skill to effortlessly decimate his opponents, the Agency Against Hank Wimbleton. He does however have trouble defeating the two main opponents, Jesus and Tricky. Hank's past as well as his motives in the series are unknown and have not yet been divulged by Krinkels, but it is suspected that this will become clear in the final animation. This being the case, fans are forced to piece together whatever they can from the previous episodes. Hank was also in the possession of his own car for a short period of time. Krinkels has also stated he will be revived one last time.
Appearances[]
Madness Combat[]
Official Bio:
"And so on this day our hero had slain thirty men. And he would later admit to having a good time doing it. (thirty-two people actually, if you count the zombies.)"
In the first animation of Madness Combat, Hank J. Wimbleton is standing by a tree and walks next to an identical looking man with a boom-box. The man with the boom-box punches Hank, this quickly escalates to an all-out brawl with many identical looking characters. Midway through the fight Jesus Christ shows up and attacks Hank. Jesus starts resurrecting Hank's defeated opponents as zombies. Hank manages to defeat both the zombies, and Jesus. Following this more people show up to challenge Hank, but are also defeated. After all enemies are defeated Hank stands by the boom-box and begins to dance.
Madness Redeemer[]
In the second Madness animation, Hank is once again the protagonist and deals out hefty damage. His identity remains a mystery in this episode. Hank's goal is to track down and kill the Sheriff, but his reasons for doing so are unknown. However there is speculation that this motive is rooted from a letter from the sheriff that says, "No Pie for you! -Sheriff" in a box of "Delicious Pie" that Hank has opened. After cutting down entire forces of enemies, Hank almost achieves his objective before Jesus shoots him through the back of his head, killing Hank for the first time. This is the first episode in which Tricky the Clown appears, but is killed by Hank in the midst of his slaughter.
Madness Avenger[]
Hank has been resurrected after his death in the previous episode. He has another attempt on the Sheriff's life, making this episode very similar to the second animation. During many Hank's rampage, the Sheriff attempts to stop him by activating an "Improbability Drive", a device that begins to distort the reality of Nevada. This fails to stop Hank, who continues to fight his way to the Sheriff, killing Tricky again in the process. When he finally reaches his target, Jesus stabs him in the torso. Hank kills both Jesus and the Sheriff moments before he dies.
Madness Apotheosis[]
Hank returns in the fourth episode, having been resurrected again, with a new goal; he is now on a quest to kill Tricky the Clown. After fighting his way through countless grunts and agents, Hank crashes a disco party hosted by Tricky and shoots him in the face several times, but this somehow fails to kill him. Hank then kills the rest of the party, and does it all again when Jesus appears and turns them into zombies. Hank is fatally wounded by a high-ranking zombie agent, but kills him and Jesus using a suicide bomb.
Madness Depredation[]
Hank has been brought back to life yet again by an unknown power, with fresh resolve to kill Tricky and now Jesus as well. After the usual killing of scores of agents, Hank engages in a lengthy battle with Jesus and several zombies. The fight is closely matched until Tricky appears, who has become extremely powerful as a result of the Improbability Drive activated by the Sheriff. He first kills Jesus, and despite Hank fatally wounding him more than once, he refuses to die and kills him as well.
Madness Antipathy[]
Hank is revived once again in this animation; it is unclear who continues to do so, but what is certain is that they do it to keep events interesting. His objective is still presumably to kill Tricky, and possibly to deactivate the Improbability Drive. When Hank finds the Drive, however, Tricky appears and attacks him with a train before he can turn it off (it is presumed by some of the fans that the drive was completely destroyed instead). A battle ensues on the train, which eventually runs straight off a cliff and explodes, with Hank and Tricky as the only survivors. Hank eventually catches Tricky off guard and brutally kills him, but he returns as a huge fiery monster. The episode is left with a cliffhanger as Hank begins attacking Tricky.
Madness Consternation[]
Hank is revived again after being killed by the new, stronger Tricky. Hank realises he cannot expect to defeat him and flees, killing many agents along the way. He briefly fights Tricky later on, and it is revealed that the clown has a second Improbability Drive built into his brain. Hank damages this Drive during the fight, weakening Tricky and reducing him to his normal size. As the fight drags on, Hank is killed by Jesus and the first Improbability Drive is also destroyed. Jesus then goes on to kill Tricky. A dark figure is seen in a distant building watching the situation from a computer, and in possession of the third and final Improbability Drive.
Madness Aggregation[]
Hank's corpse features in the beginning of this episode, when it is recovered by Sanford and Deimos. The pair battle through many agents and grunts to get Hank's body to a research facility, where they use a restoration chamber to bring him back to life. When Hank is revived, his body has become larger and one of his arms has mutated into a tentacle-like limb. His greatly increased strength allows him to defeat the likes of a huge Mag 3 Agent. He and Sanford begin to fight the Auditor, who then absorbs several bodies to make himself larger.
Madness Combat 9.5[]
This two-episode series chronicles Hank's journey in hell and 2BDamned's efforts to revive him. Hank is first seen floating in space, after a moment of text, He falls and disappears, He later emerges from a grunt with markings similar to where his major accidents happened, (i.e., black markings on his mouth due to Tricky smashing it in Depredation,) and slaughters many people in the area, mocking a Soldat in the process. He then looks into the distance and an unknown voice speaks to him, warning him that something is coming for him, the voice then asks if he's going to complain about it, addressing Hank in a familiar manner. The body of the Grunt next to Hank begins to decompose and twitch while red hair forms from the ground. "Tricky" then emerges from the ceiling and immediately engages Hank in a fight with a Nightstick, but Hank defeats the clown easily with a Deagle. He then proceeds to the next area, where he kills many A.A.H.W. units and looks out the window, seeing Tricky again, who is questioning where he is.
Hank then jumps down and kills all of the A.A.H.W. units there before confronting and killing the clown, who then disappears in a red orb. Hank then kills the remaining A.A.H.W. units and proceeds through the door. Hank kills many A.A.H.W units, until a Retainer comes down the elevator and confronts Hank, who kills the last remaining l337 agent and shoots the Retainer with a shotgun, only for it to teleport behind him and punch him through the door. Hank is thrown into the next area, where he kills more and more agents, Soldats, and engineers. The Retainer then teleports above a Soldat, crushing it and manipulates Hank's hand, diverting the shots from his Browning Hi-Power before throwing Hank into a pit below him.
Hank falls into a room and is stuck in the floor. The Retainer sends rocks down to Hank, impaling him. The Retainer teleports to the room and pulls Hank out of the floor, revealing many brutal injuries he sustained from being impaled by rocks, most of his clothes is torn, revealing bandages and his trademark metal plate replacing his lower jaw, the Retainer then grabs him by the jaw, about to tear it off again as spikes grow from the ground.
Later, it is shown that there is another Hank with the appearance from Antipathy. This Hank appears from a ledge shorty before grabbing a OA-93 off a l337 agent and killing him alongside an A.T.P. engineer. He then impales a grunt with markings similar to the head wound he received in Redeemer, on a lever. He is then assaulted by several AAHW units, which were quickly dispatched by Hank. After impaling a tablet to the final unit (a soldat), the soldat's mind start leaking into the tablet and says that they can stop Hank even though they're trapped.
Hank then turns around and promptly jumps off a cliff. He then proceeds to jump down and land on a engineers head, do a back flip, and kick the engineer in the face launching him into a wall, quickly proceeding to dispatch the three spectating agents with the Browning HP. Meanwhile, the engineer gets back on his feet and draws a S&W 500 but Hank barrages his body with lead. Then he swiftly turns to, then starts walking towards a grunt similar to the grunt at the beginning of 9.5 pt1. He attempts to grab the grunt, the grunt however starts rapidly shaking and floats away, the grunt then flies into the sky, and starts shaking again. The grunt then slams into the ground staining the area around it, before Tricky emerges and starts gravitating towards a AAHW facility. Afterwards Hank proceeds to battle against further AAHW, killing an engineer with exceptional style.
As Hank Enters the Facility, Trick is found creeping within the floor behind several Agents and Engineers. Hank quickly eliminated all the personnel, as well as their reinforcements before striking Tricky in the head with a falchion. Tricky cries out in anger, and attacks Hank. Tricky summons a giant bloodied skeletal version of himself, right before taking a hit from Hank. The demon tries attacking Hank but quickly stopped because a Retainer comes out and battles Hank which was defeated quickly. Tricky intervenes and forces the Retainer into a wall, before leaving Hank to deal with the Retainer.
Hank then enters another room and kills many AAHW personnel with flesh wounds, but then Tricky springs up and is quickly shot into pieces by Hank with a Deagle. Tricky's skeletal form quickly appears and snatches Hank out of the room with his jaw. Unaware of Hank, 2BDamned (Doc) is trying to rescue him from Hell, but Tricky's interference complicated his operation. Hank then wakes up in a random location and finds a note saying: "Do what comes natural" with KILL and DIE flashing over it. Then Retainer #909 rises from the ground as well as several AAHW units. Hank disposes of the units quickly, but had trouble with #909. Tricky quickly appears to help Hank, but was quickly slaughtered. Hank fights with #909 and is losing when Tricky comes out with a chainsaw and impales it into #909, busying him. Hank takes advantage of this and quickly paces into the next room and kills all the occupants inside, as well as reinforcement. #909's flesh then litters the floor and is disabled by Tricky's shenanigans. This compromised Hell's bindings and gave Doc another chance to recover Hank.
Suddenly, Consternation Hank appears, after the Retainer from the previous episode beat him up. Text appear to the left of him: "Hello again... and again... and again... and again... KILL". Consternation Hank oversees the units below, before springing down and killing all of them, including more that rush over from two doors. Tricky suddenly appears and used dead bodies and rocks to attack Hank. That wasn't successful and Hank shot Tricky's face away with a FAMAS. Tricky then attacks Hank again but Hank cuts him open with a sabre. At this very moment, Antipathy Hank and Skeletal Tricky slams out of the ground whilst fighting each other, meeting up with Consternation Hank. MC6 Hank deals the final blow to both Trickys, and the two Hanks fight each other.
All of a sudden, a huge crustacean arm (similar to Hank's in Aggregation) bursts out of the ground, impales MC6 Hank, and forces him into a wall. A large explosion happens and the claw and MC6 Hank vanishes. Quickly they appeared again and MC6 Hank, now a red figure, is lead by the arm and disintegrates, as MC7 Hank watches silently. Then, MC6 Hank's S3LF is infused into the Agent Magnification Chamber roughly the same time Deimos chucked in Hank's dead body.
Madness Abrogation[]
Hank and Sanford continue to fight the Auditor during this episode. In the midst of the battle, Hank gains holy powers from Jesus's halo, bolstering his strength even further. The Auditor flees after the initial battle, leaving Hank and Sanford to fight his legions of agents and grunts on their way to him. When they eventually catch up to the Auditor, they seem to have the upper hand until he continually absorbs dead agents and becomes enormous. This backfires, however, as he accidentally absorbs Tricky's body and is destroyed from the inside out. Hank and Sanford are able to flee in time to escape the explosion that ensues. deimos is dead.
Madness Expurgation[]
Hank and Sanford escaped from Auditor's "death" later they battled many Tricky skeletons and near the end they both destroyed Audi-Tricky.
SACRIFICE.fla[]
In the short, after Deimos kills the last of the enemies outside The Bakery!, a chain and a seemingly unconscious person identical in appearance to Hank in Madness Combat 3 fall to the ground in front of him. When Deimos touches the body, he is bombarded with red static and images from Madness Combat 3, including the Sheriff observing Hank through the Improbability Drive's security feed, Tricky turning into a zombie after being impaled to the marshmallow with the streetsign, and Hank fighting grunts outside The Bakery!. Deimos staggers away from what may or may not be Hank, and is killed by more chains. It is still unknown if this actually WAS Hank from Madness 3.
DISSENTER[]
Hank appears in a wanted poster. 2BDamned also states that the apartment building the episode takes place in was formerly Hank's house.
Incident: 001A[]
Hank appears in his MC7/9.5 attire, as he does in the rest of the incidents he appears in. His killing spree begins with him jumping out of a box with dual Beretta 92s and advancing into the building, eventually coming across a giant blender, into which he gleefully throws multiple agents and stomps a Mag Agent: V2 into.
Incident: 010A[]
In the incident, Hank rescues a civilian from zombies and l33t agents, eventually fighting a Mag Agent: V4 that, in a twist, rips Hank in half and repeatedly stabs his lifeless body with his own sword.
Incident: 100A[]
Hank plays a minor role, appearing at the end of the incident getting a soda from a vending machine when Sanford and Deimos arrive with a captured civilian. Hank inspects him and declares him "the wrong guy", and leaves him alone as the duo drive away.
Incident: 1000A[]
Hank is the first protagonist to appear in the short, killed by Jesus after clearing two rooms. He reappears in his Mag form later on and gets revenge on Jesus, but shortly after killed by a M203-wielding Tricky.
P.S.A: Piracy[]
Hank appears in the short when he bursts through the door holding a clamp. He is floating (due to the strange movement of characters in the meme) and wearing a grey camo hat with a star on it. He shouts something, but it’s hard to understand due to the bad audio. He then says: “You know it’s illegal to download... c copyrighted music, I’m takin’ you in.” The grunt floating near the ceiling tries to argue, but Hank kills said grunt. He then grabs the remaining, living grunt and walks out. During the “Never illegally download, always pay for music” screen, he is shown killing the grunt he escorted out of the door with a hammer before the short ends.
Krink Test[]
Hank appears as the protagonist of this short animation. At first he is seen toying with an agent, dodging and blocking his attacks for a while before finally deciding to kill him, and later smashes said agent's head after his death, seemingly for his own amusement. Later, as more dangerous enemies enter the scene, Hank is forced to take the situation more seriously - he faces an Engineer, a Soldat, and finally a Half-Mag Engineer and an Agent. He manages to kill all of his enemies, using no conventional weapons during the
Games[]
Newgrounds Rumble[]
Official Bio:
"Krinkels' creation that is the previously main protagonist of the Madness series. Hank has been added to the roster to celebrate Madness day 2007. Hank ended up in Newgrounds somehow with only the goal of getting back to Nevada in mind. His crouch attacks can attack both sides and if he can parry two air attacks, he'll get a free projectile. However, his parries don't stun and he is slow overall."
Hank appears as a playable character with Piconjo, Convict, and Henchman in the famous online video game known as Newgrounds Rumble.
In the beginning, Hank wakes up, as he is greeted by two uzis to the back of his head. Hank then immediately battles his first opponent Pico. Once Hank defeated Pico, he goes into the second battle with Nene. Hank could maybe squeeze out some information out of Nene, and find a way how to get back into Nevada.
After Hank defeated Nene, she reveals Hank the place known as The Portal, which is capable of transporting people anywhere. Although, the Portal is being protected by the heroic P-Bot. In the end, Hank beats P-Bot and teleports back into his world. The final battle consists of Hank having to defeat the Henchmen, which consolidated their number and created an ambush. This battle is known as one of the hardest battles in the whole video game.
Ending:
"Someone had managed to transport Hank to another world, and organize a fierce ambush to greet his return. This sort of power is only in the hands of few, and Hank has a pretty good guess who it was this time. Someone's surely behind the curtain but if Hank can kill the reality-twisting clown, that's one step closer to an end to all this."
Madness Regent[]
In Madness Regent, Hank is the main playable character, he must jump in a canyon to that building from the A.A.H.W., but Jebus resurrects the agents into a Zombies, later Hank must shoot the boomboxes, Hank must jump to higher platforms in order to avoid the rising lava. There, they fight Tricky in his demon form, which has 400 health. At the end Tricky was defeated and Hank escaped from the building and jumps in a giant marshmallow and later a Grunt appears and they danced.
Madness Accelerant[]
Similar to Madness Consternation, after the Regent events, in Madness Accelerant, Hank was seen with the Dancing Grunt, but later Tricky appears buying a Hot Dog, but when Hank appeared to him, Tricky prepared to fight, but Hank shoots him and Tricky transforms in his demon form, later Demon Tricky throws Hank to a two pillars. He briefly fights Tricky later on, and it is revealed that the clown has a second Improbability Drive built into his brain. Hank damages this Drive during the fight, weakening Tricky and reducing him to his normal size. As the fight drags on, he defeats Tricky and the Jebediah Christoff appeared to kill him.
Madness Hydraulic[]
Official bio:
"Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves."
In Madness Hydraulic, Hank is the playable character in the many challenges.
Madness: Project Nexus (Classic)[]
Hank is a playable character in Madness: Project Nexus. He can be played in the very first and last levels of Episode 1. In the beginning cutscene, Hank can be seen reading a note 'requesting' that he rescue Sanford and Deimos, acquire unknown hardware, destroy Project Nexus, and await further orders. He then proceeds to destroy the Jail wall using an RPG-7, and the level begins. After rescuing Sanford and Deimos, he is not seen again until the last level. During this time, he most likely acquired the hardware that was requested.
His starter weapons are a Glock 20 with laser sight attached and the dragon sword.
He is also available for hire in Arena Combat mode; he begins at level 30.
Episode 1: Project Nexus:[]
[1-A] Jail[]
Hank is the only playable character in this stage, the goal of the stage is to locate Sanford and Deimos and help them escape. There is only one locker containing an SR-3 in the same room as one of the cowards. This level also feature the first button in the game. Hank starts with a Glock 20 with a Laser sight and the Dragon sword, which he will use for the both levels he is present in.
By not killing the coward in the room with the locker and not freeing the traitor in the jail room, the achievement "Mercy" is unlocked. Also, at the stair room, by AFKing there another achievement "Can You Hear Me Now" is unlocked with the tutorial text belittling the Player.
[1-H] Nexus H.Q.[]
Hank, Sanford, and Deimos are playable characters in this stage, the goal of the stage is to uncover Project Nexus. Mag Agent: N is the final boss of this stage. On Floor B-1, where the terminal to release the first set of spikes is, the binary sword can be found in a wall safe.
There are only two lockers in this level: there is one on Floor B-2 containing an MP7, an MP5, a Desert Eagle, and a Dragon sword; and the final locker stores an M16, an AR-15, and an M-416.
Indie Game Battle[]
Hank was set to appear as a playable character in Indie Game Battle prior to the game's cancellation.
Friday Night Funkin'[]
Hank is set to appear in Friday Night Funkin' in one of the game's levels/"weeks".
Mods[]
Hank has four different modded versions of himself. The first mod, created by DozenRahyz, has him as a reskin of Boyfriend and uses his appearance from "Madness Combat 7: Consternation", while the second mod, created by MashProTato, has him as a reskin of Tricky and uses his appearances from "Madness Combat 5: Depredation" and "Madness Combat 6: Antipathy" respectively. The one from OrikanTheDiviner uses his EXACT "Madness Combat 6: Antipathy" appearance, along with being a reskin for Pico. ReqNG's Hank is based on his appearance from Madness Accelerant, and is a reskin for Boyfriend.
Rushdown Rivals[]
Hank appears as one of the nine playable characters.
Madness Roulette 1 and 2[]
Hank appears as a playable skin in the two Madness Roulette games.
Personality and traits[]
Like many of the Madness Combat characters, Hank has an ambiguous personality. However, it can be inferred that he is sadistic from the end narration of Madness Combat 1 saying he "had a good time" killing the other grunts. He is also seen to be cocky in Incident 010A from how he comments on the Mag Agent as he fights, although he messes up and is torn apart. He also has no problem using other people as meat shields, even using Deimos' corpse to defend himself at one point (although in his defense, Deimos had used his dead body for the same purposes minutes prior).
Despite this, Hank has shown to be merciful in some of the incidents by how he spares the grunt Sanford and Deimos bring him in Incident 100A as it was the wrong guy and even saves a grunt in Incident 010A. (Although he uses the grunt to break a window and as a meat shield afterwards ) He is also shown to have a sense of humor as he mocks the Soldat agent in Madness Combat 9.5 for having only one eye by pointing at his own eyes.
Hank isn't devoid of human characteristics outside of his job. A good example of this is shown in Incident:001A, where he gets incredibly excited upon seeing a giant blender to kill his enemies in to the point where his hands start shaking. He can be empathetic towards his allies, even though it's a side of him that he doesn't show very often. This is displayed when he starts working directly with Sanford after being Magnified and the two fight off grunts together. He also picks up Sanford while escaping from a roof when the Auditor starts to explode after he inadvertently absorbs and revives Tricky rather than letting him move on his own. This does imply that Hank cares for his allies, or Sanford and perhaps Deimos at the very least.
Powers and Abilities[]
Hank is very experienced in the field of combat, being able to effectively wield almost every weapon he comes to possess, from sidearms to large-calibre rifles to swords and knives. He is also highly adept in unarmed combat, employing an often acrobatic yet brutal fighting style. He is physically very strong for his size, performing feats such as wielding heavy weapons like an axe with one arm and literally ripping his enemies apart. It is possible that Hank also has some kind of extrasensory perception, as he can accurately attack enemies behind him without having to look first.
After being resurrected in the ninth episode, Hank has become at least twice as large and is much stronger than before. One of his arms became a sharp tentacle-like limb that he could use to gouge and stab opponents. Hank's mutated limb becomes further empowered when he comes into contact with Jesus's halo in Madness Abrogation; afterwards, he is granted a fully-fledged hand rather than just a sharp spike and can unleash blasts of holy energy when punching with this arm, making it a very effective weapon against the Auditor.
Powers[]
- Superhuman Strength: Hank has displayed very high levels of strength in every episode he appears. During episodes 1-4, Hank has torn heads off with one hand easily, sent grunts flying several feet and even meters away with his blows, cause concrete walls to have small cracks, effortlessly flip vending machines with one hand having enough force to crush someone, throw batons with enough force to emb them to skulls, chests or stomachs of grunts, casually toss grunts around, stab through (pre-zombie) Tricky's body with the pole of a Streetsign, hit grunts in the face with enough force to bend metal pipes, or cut them through clean with sword swings. After Madness Combat 4, Hank has provably become stronger than before: He was able to go toe to toe with Jesus in Madness Combat 5: Depredation despite in Madness Combat 1 Jesus humiliated him in melee combat and effortlessly blocked his strikes with his Binary sword in Madness Combat 4: Apotheosis. It was confirmed by Krinkels that the grunt Hank overpowered with ease in The Other Place was him in Madness Combat 2: Redeemer. Outside from these during episodes 5-9.5 Hank has displayed even more superhuman strength feats; he has now shown to be able to send grunts and agents fly at even greater distances and cause cracks on concrete/stone walls by a significant more amount, has punched into a grunt's body and tore large amounts of skin from another grunt as if they were made of paper, swing a large battle axe at superhuman speeds and even throw a grunt dozen meters away with it. doing all of it with only one hand meanwhile using his other hand to accurately shoot a P90, he bent a deformed stainless steel pipe into shape effortlessly by using his grip in Madness Combat 6: Antipathy. In Madness Combat 9.5 he hit the mask of an A.T.P engineer with enough force to significantly deform it by using a baseball bat, doing this meanwhile looking at it in and using the said bat with only one hand, with the same masks shown to be not quite resistant to gunfire. In the same episode he was casually cracking stone walls and sending agents flying with nothing but his bare fists. In MADNESS: Project Nexus release trailer he knocked down a steel door off its hinges with a kick.
- Superhuman Durability: Hank has shown immense resistance when it comes to heat and blunt injuries. In Madness Combat 2: Redeemer he was completely fine from the explosion of his own frag grenade, which opened a small hole on a concrete ceiling. In Madness Combat 3: Avenger he gained no damage from falling tens of meters and getting smashed through a wall by Jeb. In Madness Combat 5: Depredation Hank tanked numerous blows from Jesus and in the same episode he got hit by Tricky at his chin with such force he gets launched dozens of meters into air and lands onto a cliff with no visible injury and only an extremely mild pain. In Madness Combat 6: Antipathy Hank shrugged-off getting rammed by a train moving at full speed, than survived (although get hurt) the locomotive he was holding falling a massive distance and landing onto ground with enough force to partially explode, with said locomotive being durable enough to no sell bullets and ram through train. In Madness Combat 7: Consternation Hank, meanwhile missing half of his head and a chunk of his chest, tanked getting set on fire and survived getting tossed around by Demon Tricky for a very brief amount of time, but still died after Tricky chewed him in his mouth. During same episode, after he was fully recovered by Tricky, Hank survived getting punched through concrete walls, steel doors, a multi-inch thick metal support beam, and got hit by Mag Agent: Torture with enough force that it launched him across a canyon. In Madness Combat 9.5 he gets punched by Retainer hard enough to get launched dozens of feet away, shattering part of a stone wall and steel door into process. In the trailer of MADNESS: Project Nexus Hank tanks jumping from the Science Tower.
- Superhuman Endurance: Although this ability didn't play much in first 4 episodes, Hank had consistently shown to have exceptional endurance and pain tolerance. In Madness Combat 5: Depredation he continued to fight Jesus after having his back sliced by the Binary sword and shrugs off getting stabbed in the chest by Tricky's streetsign. In Madness Combat 6: Antipathy Hank was somehow alive and crawling around even after losing half of his head and chunk of his chest thanks to Demon Tricky. In Madness Combat 7: Consternation he hardly cared getting shot in the shoulder. It should be noted that despite his extreme endurance he can easily die by getting shot or stabbed in the head. Such as when Jesus killed him by shooting his head with a revolver or how he died when Tricky stabbed his head with a streetsign.
- Superhuman Reflexes: During the episodes Hank has aim-dodged gunfire, caught thrown knifes in the air, blitzed multiple people in a ranged fight and at very rare times even reacted to bullets after they were fired. In Madness Combat 3: Avenger during his fight with multiple grunts he managed to dodge a bullet fired from a PPK and caught a thrown knife In Madness Combat 4: Apotheosis, in the same episode Hank was able to block 4 shots from a G36 at point-blank range, although he never displayed this level of speed ever again during the series. In Madness Combat 5: Depredation Hank guns down several zombies meanwhile mid-air at insane speeds, achieving headshots most of the time, shooting his desert eagle guns each time bullets of it were crossing like maybe few meter, in the same episode he has shown two similar feats to this. In Madness Combat 7 he shot Mag Agent: Torture's face with a shotgun 3 times at such speeds that the blood didn't even begin to pour out of his head, doing so meanwhile being in mid-air. In Madness Combat 9.5 he was able to block bullets from a MAC-10 by using a baseball bat.
- Superhuman Agility: Hank has displayed extreme agility during the episodes having jumped and performed flips far greater than his own length multiple times. He has shown to be able cross an entire room why leaping in Madness Combat 5: Depredation.
- Superhuman Speed: Meanwhile rarely, Hank has displayed shards of superhuman speed in few of the episodes. Such as in Madness Combat 2: Redeemer where he travelled through vents nearly instantly or in Madness Combat 6: Antipathy where he was able to leap between train carts faster than they moved. In MADNESS: Project Nexus Hank can use vents to cover large distances in a very short amount of time.
- Enhanced Senses: Hank has displayed some degree of having enhanced senses, such as in Madness Combat 2: Redeemer, Madness Combat 4: Apotheosis, Madness Combat 9.5 and especially Madness Combat 5: Depredation, where he was able to shoot down his enemies approaching from behind. Although episodes such as 2, 3 and 7 show that Hank can be hit if his opponent is stealthy enough.
Abilities[]
- Expert Hand-to-Hand Combatant: Hank is an excellent hand-to-hand combatant, capable of murdering dozens of enemies in close combat either using melee weaponry or his bare hands during various episodes, combined with his monstrous strength and great dexterity. In MADNESS: Project Nexus he has made his own unique hand-to-hand combat style.
- Weapon Mastery: Hank is very skilled and adapts to using weapons, either melee or ranged. Capable of butchering dozens of people with any weapons he is using. His one of the most notable feat is him shooting a grunt behind him in the face perfectly with an AK-47 without looking at his back meanwhile holding the weapon with only a single hand in Madness Combat 4: Apotheosis.
Weaknesses[]
- Limited Durability: Hank, meanwhile being extremely resistant to blunt force trauma and heat, is vulnerable to piercing damage as bullets can easily harm his body. Therefore, while bullet or stab wounds in non fatal areas of his body don’t faze him, a shot to the head can kill him, thus he has to avoid attacks in order to survive.
- Cockiness/Overconfidence: Hank has at times shown to be cocky, such as when in Madness Combat 4: Apotheosis he lets one of Jesus' zombie shoot at him with gun instead of kill him, just for the sake of showing his skills. This flaw has been played at most during MADNESS: Project Nexus where Hank was believing he could even take down Gestalt just by himself.
- Low Intelligence: Krinkels has stated that Hank is "kinda dumb" as he "has a hard time staying alive". He is also said to lack formal education. These claims are supported by one of the posters showing where Hank was going to sign himself for volleyball tryouts but visibly misspelled his own name as "Hank Wimbleson".
In Madness Combat 9: Aggregation, Hank was magnified to a slightly bigger size, being roughly the size of a half mag. In this form, he has notably gained more strength, durability and endurance. The magnification also gave him his scorpion arm, which was changed in future episodes.
Powers (Mag Hank)[]
- Superhuman Strength: Hank, thanks to magnification chamber, has his strength increased by a notable margin. In Madness Combat 9: Aggregation he successfully brawled with a Mag Agent: V3 and even overpowered him (even earlier models of Mag Agents like Torture or V2 has herculean strength feats like slamming few meter high silos into the ground strong enough to emb it into the ground and deform it. Mag Agent: Torture punched Hank so hard it broke a steel support beam that was supporting part of a building than hit Hank with his giant shotgun strong enough to club him across a canyon). In Madness Combat 10: Abrogation he tore the heads of agents with no effort, crushed a Mossberg 500 in his grip and could punch agents and even A.T.P engineers strong enough to turn their backs into paste. In Madness Combat 11: Expurgation he punched Tricky so hard it caused a dent on rock, he threw an agent to an another agent and A.T.P engineer so hard it caused the three of them to turn into paste, he also threw an A.T.P soldat into a wall strong enough to turn front of their body into a yellow paste, in the same episode he also busted out of stone ground and smashed Tricky into stone ground, embing his body to it. During his fight againist Tricky's skeletons he punched one of their mask so hard it broke in half, with the said masks just before tanking MBS 95 fire with absolutely no damage and the shots bouncing off of it.
- Superhuman Durability: Hank, in his half-mag form also notably gained extra durability. In Madness Combat 9: Aggregation he was completely fine after taking multiple punch from Mag Agent: V3, in Madness Combat 11: Expurgation he, after got his arm ripped-off by Tricky, slammed to a quite thick, extremely large stone wall strong enough to badly deform it, with the only damage he has taken is getting his head bleed a bit and get knocked out briefly. In the same episode he, during his brawl with Tricky he got buried through stone ground and than sent fly to a large stone platform at extreme speeds hard enough to getting his body embed to it; he survived both of those with no notable damage. Despite his durability to blunt impacts clearly enhanced to a notable degree, he still didn't shown any notable superhuman durability to piercing damage as an agent easily stabbed his head with a knife in Madness Combat 10: Abrogation. Should be noted that Hank is not resistant to penetrative trauma as despite his feats he has been pierced by gunfire before
- Superhuman Endurance: Despite not having any superhuman durability to piercing damage, Hank still shown extreme amount of endurance, even more than him as a normal grunt; In Madness Combat 10: Abrogation he completely shrugged of getting stabbed in the head by an agent with a knife. Madness Combat 11: Expurgation he was able to fight well with agents and Tricky after got his weird arm ripped-off from him and losing great amount of blood alongside getting slammed to a giant stone wall and later slammed into a ground. He was alive and even able to move even after got stabbed through the head and body with two spike alongside his previous injuries.
- Superhuman Reflexes: Hank, even after becoming a mag, seems to retain his superhuman reflexes to some extend as he was able to punch consecutive fast punches from Mag Agent: V4 in Madness Combat 10: Abrogation
- Superhuman Agility: Meanwhile very clearly not as great as him when he was a normal grunt, Mag Hank still shown impressive agility. In Madness Combat 10: Abrogation he jumped a height that is more than his size meanwhile carrying and swinging around a Mega hammer (an axe-like weapon that is also extremely big for a melee weapon) with single hand. In Madness Combat 11: Expurgation he was able to leap multiple meters into air.
- Crustacean Claw: Hank during his magnification, gained a new crustacean-like arm with a claw in place of a hand, which he used to kill Mag Agent: V3 by stabbing him in the head with it. In the early parts of Madness Combat 10: Abrogation he lost part of his arm by the mag-sized version of an OA-93 used by Auditor.
- Electrokinetic Hand: After Hank lost his claw, he grabbed the halo which regenerated his arm, replacing his claw into a hand as well as giving him new superpowers. In Madness Combat 11: Expurgation it is ripped off by Tricky.
- Electricity Manipulation: Hank, thanks to his new arm, is now capable of manipulate electricity. In Madness Combat 10: Abrogation, he could take Auditor's spear from his hands by zapping him with his electricity. He also shown to be use to his electricity to enhance his strength by a massive margin. In Madness Combat 10 he killed a Mag Agent: V4 with two electric punch, with burning large amounts of skin from them with one of the punches (same Mag Agent: V4 was capable of no sell regular punches from Mag Hank without any injury)
- Intangibility Negation: Hank, with his electric punches, shown to be able to damage Auditor, who one multiple occasion shown to not getting affected by conventional attacks by using his intangibility, or at least is when he isn't distracted, such as where bullets were going through him or he didn't get hurt by the normality restoration blast in Madness Combat 8: Inundation. It should be noted that Hank shown this ability when he enhances himself with electricity.
- Black Arm: In Madness Combat 11: Expurgation, the Auditor, for the sake of getting rid of Tricky, heals Hank and gives him a black arm, which is possibly cybernetic, a superior version of his former ones, which gives him a set of different superpowers.
- Electricity Manipulation: Hank, just like with his former arm, can generate electricity to zap his opponents and enhance his strength by a massive margin. He wrestled and kept up with Tricky in his Expurgation form despite his insane strength feats by enhancing himself by large amounts of electricity. After enhancing himself into electricity he stomped Tricky's giant skeleton so hard he entirely cratered it into rock ground.
- Blade/Spike Manipulation: Hank showed to be able to summon long blades/spikes twice in the episode 11 after he gained his black arm. He shows this ability first time where he summoned over dozen amounts spikes before busting out of the ground. He also summons several long spikes on a large stone platform before telekinetically throwing it at Tricky. Those spikes shown to be able to appear from solid stone.
- Telekinesis: Hank, during the episode shown telekinesis once. After he knocked out Tricky in his black skeletal form he telekinetically picked up a large stone platform, summoned spikes on it and than threw it to the Tricky at high speeds strong enough to emb the platform into the ground.
- Superhuman Durability: Hank's new black arm is shown to be super durable to piercing damage, being able to deflect bullets and swords without getting any damage when he was fighting with Tricky's skeletons.
Abilities (Mag Hank)[]
- Weapon Mastery: Hank, even after his magnification, is still shown to be pretty good at using ranged and melee weapons. In Madness Combat 10: Abrogation he is shown to be able to use megahammers and swords, being able to dual with Auditor. Madness Combat 11: Expurgation he butchered dozens of Tricky's skeletons with a special, modified versions of a katana and SCR M-Lok, butchering and accurately shooting all of them. In Madness Combat 10: Abrogation he was able to accurately use a semi-magnified, large and powerful version of a M-249.
- Great Battle Intelligence: Despite the magnification chamber showing as his intelligence decreased by a massive amount compared to him when he was a grunt, in the animations it's actually shown to be opposite. Unlike him as Mag Hank, he used tactics in fights and could craft explosives. Such as in Madness Combat 9: Aggregation where he successfully crafted a Pipe bomb (Hank in MADNESS: Project Nexus shown to be not knowing how to craft explosions, this has been shown in the level Climb) and used Deimos' corpse as a meat shield to protect himself from bullets.
Flaws[]
- Limited Durability: Hank, meanwhile is extremely resistant to bludgeoning trauma in heat, this durability doesn't apply to piercing damage, which causes bullets to harm his body. Whatever, his enhanced endurance still helps him to survive extreme punishment, and on top of that his current arm is bulletproof, which helps him to block bullets with no damage.
Deaths[]
Hank has died seven times:
Three times by Jesus[]
- Madness Combat 2
- Madness Combat 3
- Madness Combat 7 (at the end)
Three times by Tricky[]
- Madness Combat 5
- Madness Combat 6
- Madness Combat 7 (beginning)
And once by suicide in order to finish off Jesus in Madness Combat 4.
Trivia[]
- Hank has killed the most people in the entire series, more than all of the other main characters combined, and amounting to around 47% of the series' total kills.
- Hank has died seven times in the main series. He has been killed three times by Jesus, three times by Tricky, and once by suicide bombing Jesus. His fate at the end of Madness Combat 12 is ambiguous, and may constitute an eighth death.
- Hank is the dumbest character in Madness Combat (according to Krinkels). The reason for this is because he only stays alive for a short time.
- According to Krinkels, his 'J' stands for 'Motherf*cker'
- This makes Hank the only character in the series to have a full name.
- Krinkels has stated that if cats existed in Nevada, Hank would probably stop to pet one if he ever saw one.