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Dino Run

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== Presentation ==
 
== Presentation ==
[[File:Dino_Run.jpg|thumb|left|Dino Run uses retro graphics.]]Dino Run uses graphics reminiscent of 8-bit Atari and Nintendo games. Characters and objects are made with large, easily distinguishable pixels, and usually only have a few colors. The music and sound is also reminiscent of the era, with primitive beeps forming a large portion of the soundtrack. However, there are a few effects that would have been impossible during the 8-bit era. For example, as the player gets closer to losing, the background gets darker, and just before the player gets hit by the wall of death, the game becomes entirely black and red.
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[[File:Dino_Run.jpg|thumb|Dino Run uses retro graphics.]]Dino Run uses graphics reminiscent of 8-bit Atari and Nintendo games. Characters and objects are made with large, easily distinguishable pixels, and usually only have a few colors. The music and sound is also reminiscent of the era, with primitive beeps forming a large portion of the soundtrack. However, there are a few effects that would have been impossible during the 8-bit era. For example, as the player gets closer to losing, the background gets darker, and just before the player gets hit by the wall of death, the game becomes entirely black and red.
   
 
== Reception ==
 
== Reception ==
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